![]() ![]() Otherwise the references to these units will be lost. Once you chose your naming scheme package + Classes name prefix/ Field name prefixĪnd used your generated units in Bolt's graphs, you should not change these settings, Set field values to database by row's name. Set field values to database by row's id. Set field values to database by row's index. Retrieve field values from database by row's name. ![]() Retrieve field values from database by row's id. This is the best method to use inside for-each loop Retrieve field values from database by row's index. With custom units you have full control over database data- you can select/add/update/delete rows.Ĭustom units are generated for each table ![]() Otherwise you can lose their references in existing graphs "Unity Visual Scripting" package is available for Unity version >= 2021 via Package manager (installed by default),īolt is available for Unity 2018-2020 via Asset Store.Īfter you generated units and used them in your graphs- do not change code generator parameters or rename table/fields. (ex- Bolt) creates custom Units to manage BGDatabase data.Īll fields are supported (Unity asset fields are readonly, more info). ![]()
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